Friday, August 17, 2012

RolePlayGateway?

www.roleplaygateway.com/roleplay/the-last-eden/

It all started with a simple idea: A world you could truly immerse yourself in, where you could live the second life you?ve always wanted to live. The idea began in the minds of two designers fresh into the world, and through them resulted in one of the greatest games to grace the world. Straight from the minds of ?Hypnos Industries?, or rather its creators, came the game ?Last Eden?. The game is based within a virtual fantasy world named Eden, a world that moved and reacted as if it were real. Through the use of the ?Sandman Set?, a device in the form of a head set connected directly to a computer, a player could enter the world of Eden through their dreams. While in the world, they become a completely different version of themselves, and live in Eden through the character. They experience Eden through all five of their senses, feeling, seeing, hearing, smelling, and even tasting everything their character did. The world is inhabited by npc?s made using nearly perfect AI?s designed by Hypnos Industries, and monsters of simple intelligence that increases with their levels. Boss level npc?s created by the game?s creators themselves sport an AI system rivaling actual human intelligence, making them nearly unbeatable.
The game starts (for the US players) outside of the ?newb? city of Sunspar in the central continent. There they choose a race, make their character, and carefully choose the path they will take. The players then strive to achieve their tenth level, utilizing everything the city, the take on the class that their characters will use for the rest of their in-game life. For only one character can be made per player, and nothing less than deletion by the creators themselves will let players ?reroll? their characters. Once they?ve picked their classes, they can move on to the rest of the world and make a name for themselves. Often players join armies, become monster hunters, or even treasure hunters, while others take on simple jobs among the cities. Some even apply the arts and gain a level of fame (and sometimes fortune) through the game. The possibilities in Eden are nearly infinite, and only you can decide the path and the life you will live in this great world.

Races:
Humans: Tough, intelligent, resilient creatures with nearly infinite potential as a race. They have the capacity to master almost any talent or art.

Dwarves: The foremost of the short races. Two heads shorter than the average human and typically a foot wider. They are a resilient race of warriors and smiths. Dwarves can master weapons and crafts, though they cannot use magic.

Wood Elves: The most humble and versatile of the elves. They have incredible agility and intelligence that makes them adept rogues, archers, and even mages. The woods, that they call home, give them a small protective blessing when they find their ways back home.

Night Elves: Elves with dark skin and an uncanny link to nature around them. They possess great talent with the magics of the world and some skill as thieves, rogues, or assassins. They are best known for their arrogance.

Blood Elves: Formerly the High Elves of Eden, Blood Elves find their homes in grand cities throughout the central continent. These elves have a natural talent with magic and have made it a part of their daily lives and culture. They are known to be great Paladins, Templars, and Mages, though they excel in any magic related class. These elves possess an ability that allows their combat prowess to dramatically improve when they are touched by any manner of red blood.

Vampyres: Any member of any race can become a vampyre. These creatures excel in the physical and magical classes, however they can never be Templars, Clerics, or Paladins. They are far stronger and more cunning than most other races, though they are severely weakened when exposed to the sun.
Players favored by the creators can become the Vampyre Lord race, with greater ability bonuses and the removed weaknesses of the original vampyre race.

Werewolf: Like the vampyres, any member of any race can become a werewolf. They gain an immediate bonus to strength, but must undergo the transformation into the beast every full moon.

Werebear: The werebears take on the form of a great bear at will. When in their normal form they gain the same bonus to strength as the werewolves.

Halflings: The most active of the small races. While dwarves sit in their mountain holds, halflings are present in every major city. They are a talented people and have the race exclusive class of engineer, which allows them to build fighting machines and devices for everyday life.

Beastmen: Humanoid creatures at least seven feet tall that reflect almost any known land beast. They are stronger and faster than humans, but have a lesser intelligence and zero ability with magic.

Classes:
Warrior: The basic fighting class. Warriors can master any weapon or armor, and are the primary tanks.
Rogue: Rogues are silent killers, thieves, and often the ones to disarm traps or unlock doors. They are seen as a necessary part of the group, though are never trusted.
Mage: The primary, and most simple, magic class. Mages typically use elemental magic.
Bard: Bards uses the arts as a mean of survival, typically focusing on music and storytelling. Their magical skills focus around sound, using it to damage, confuse, inspire, or even control. They also have some talent with traps and locks.
Cleric: A warrior that uses light armor and typically bludgeoning weapons. Clerics focus on healing and blessing others.
Paladin: Paladins are holy warriors that use holy power to heal, bless, and smite. They march into battle in heavy armor, carrying sword and shield in hand, and smite their foes.
Templar: Templars are the primary anti-magic class, having great resistance to its effects. They were typically medium to heavy armor, and are most often seen carrying dual swords, or two handed weapons.
Necromancer: Necromancers are dark mages that typically let the dead do all the work for them. They can raise the dead from the earth and use them as a fighting force, or curse their opponents with deadly spells.
Mesmer: Mesmers are magic users that use illusions to warp another view of reality. They often wound minds, confuse, or control others through these illusions.
Assassin: Assassins hide in the darkness, waiting for the proper moment to bring their targets down. They often carry an arsenal of small bladed weaponry and poisons. Their abilities heavily rely upon the shadows.
Ranger: Rangers are jacks of all trades that rely heavily upon nature. They are often seen using bows, daggers, and swords in battle, but have some degree of skill in nature magic as well. They can take any manner of beast as their pets to be used in battle.
Marksman: Marksmen focus their skills on bows, crossbows, knives, axes? Anything that can be used from a distance. Running from these talented men and women typically ends with you dying tired.
Fel-Knight: Fel-Knights are warriors that use necromantic abilities to curse, raise the dead, or even steal souls.
Samurai class: A battle-hardened swordsman class, that can master any type of sword ranging from one-handed to two-handed, and can wear Medium to their unique type of armor; which you must earn through quests related to the class. The samurai is master of the sword, allowing them to have a higher chance of criticals with swords.

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